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Pokémon - Stage 1 - HP 70
Psychic Removal
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
20
Psychic
Powerful Hand
Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.
Colorless, Psychic, Psychic