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Pokémon - Stage 2 - HP 120
Hard Feelings
Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon.
Psychic, Colorless, Psychic
Dark Palm (Poké-Power)
Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can't be used if Dusknoir if affected by a Special Condition.